I bought Dominion. That’s the first Eurogame I’ve bought. Okay, I played a bunch of other Eurogames before at a board game shop (while they are opening and hence playing is free; they didn’t have Dominion, though), but none of them was bought. On retrospect, I should have bought some; they are probably cheaper than this $40 for Dominion, but oh well.

Here as college (university, whatever) students, we need break time. While I do play computer games and what else often, sometimes it’s good to play board games with friends. This has never been a regularity until when I brought Saboteur and Bang! from home, though; added with Catan that my friend bought and the usual French deck of cards for some general fun, we started playing regularly.

At some point, we discussed about buying another game, because why not. A few came to my mind. Carcassonne was rejected by a friend because he has played it and it wasn’t fun. I didn’t even propose Paperback because nobody would play an English-heavy game. I played Quantum on Board Game Arena quite often, and I enjoyed it, but it’s probably difficult to teach. Also, it’s awfully expensive on the online market here, and international shipping is equally expensive. Other Eurogames didn’t quite come to my mind, so we settled with Dominion. It was initially mostly a joke, but the more I thought of it, the more I wanted to get my hands on a physical copy of it. Also, it would be the first time ever I bought a Eurogame.

And thus the deed was done. I actually ordered it a few days ago, and it arrived yesterday. It will be left there until the midterm week (next week) is done, though, because my friends are busy studying. (I’m also studying, but not as much; after all, I’m still typing this post.) Let’s just hope I don’t have the impulse to buy much more and drained my money that’s supposed to be for my life here…

Also, just because, I observed that the most common confusion for novice Dominion players is the text “+1 Action” (and “+2 Actions”). Most players think that you need to pause your resolution on that card to play another action immediately. (It actually means you get one extra Action you can use later in the turn, but you need to finish the card first before using it.) Which just means I should play my first game with some tokens to represent Actions and Buys.

Rock, Paper, Scissors

If you kept track of my (easily stalk-able) activity on the net, you would probably have noticed that I’ve released another PuzzleScript game, Rock, Paper, Scissors.


A game about another game. The popular rock, paper, scissors game in which it’s harder to beat a more stupid (read: randomized) opponent than a smarter (read: adaptive) opponent. A game about how rocks are heavy, paper is sticky, and scissors are sharp. A game that makes some people complain how on earth a paper can beat a rock. A game with over 50* puzzling levels.

* Only 18 levels, but 17 of them have technically 3 objectives each.

Feedback is always welcome!

On that note, I might be planning for RPS2, a sequel of this with a few more objects and thus more interactions. Feel free to suggest objects to appear in it! (Please also give some explanation on how it fits in the game, for example by giving how it interacts with the three main elements rock, paper, and scissors.) Who knows, maybe I like your suggestion enough to get it in!

Puzzle 95: Logicsmith v2.0

Fillomino Read here for instructions.

Expected difficulty HardAnswerComment/E-mail if you want a solution to be published

Puzzle 95: Fillomino

Puzzle 95: Logicsmith v2.0

Four years ago (okay, 45 months ago), there’s Logicsmith Exhibition, back when Grant was still active on his blog (before he migrated to Grandmaster Puzzles). Back then, I was still starting at constructing logic puzzles; you can see my submission there. Here is a “revamped” version: exactly the same layout as before, and each of 1-9 appears exactly four times as in the competition.

…okay, I just got this theme idea and toyed with it, to liven up my blog again.

Six-Player Card Games

Recently, I’ve been playing cards with my siblings and cousins. The total number of players is six. There’s not a lot of games that can be played with six people but only uses one standard deck of cards (maybe with paper and pencil, but preferably not), so I’ve been inventing random stuff. Here’s a (probably incomplete, if I missed stuff) list of those random inventions. Note that these are certainly prototypes, although some are of better shape (read: playable) than others. I might add a few more ideas here later.


(In fact, works pretty well with 2-7 players. With more players, reduce each player’s starting life count; keep the total less than 40.)

Initially, each player has five “lives”. Usually people will just be honest with their life count, but if necessary, keep track with paper and pencil. Your objective is to be the last person with lives.

In each round, deal each player as many cards as they have lives. They can see the cards, but shouldn’t show them to anyone else.

Each player, starting from some agreed person (usually the one after the last person to make a bid in the previous round, or just choose somebody for the first round), declares a bid containing a number and a suit; this is a bid that “among all cards dealt, there are at least these many cards of this suit”. Bids may not go smaller. A bid with higher number beats a bid with lower number; for bids of equal number, a bid of “stronger” suit beats a bid of “weaker” suit. (Suits are ranked in some predetermined fashion; I use Big Two’s diamond < club < heart < spade, but there’s actually no difference.)

At any time, a player may challenge a bid. In this case, everyone opens their cards. If the bid is met (there’s enough cards of the given suit), the challenger loses a life; otherwise, the bidder loses a life. Only the latest bid can be challenged.

Optional: To each bid, you may also declare “exact”. If this is challenged and there are exactly as many cards of the suit that you stated, you also gain one life. If there are more cards, you lose one life. A normal bid and an exact bid are of equal strength; you cannot reply “eight hearts” with “exactly eight hearts”.


(Better for 4.)

Just a trick-taking game. The objective is to meet a bid contract.

Discard one rank (for a 48-card deck) and agree on some scoring system. Examples:

  • Aces worth 4, Kings worth 3, Queens worth 2, Jacks worth 1. Discard Twos.
  • Aces worth 1, Twos worth 2, Threes worth 3, Fours worth 4. Discard Tens.
  • Each trick is worth 1 point (read: each card is worth 1/6 points). Discard Twos.

Deal 8 cards for each player. (For 4 playing, don’t discard a rank and deal 13 to each. It’s possible to have 5 playing, although I’ve yet to figure out a good way for the cards; maybe remove two Twos and deal 10 each? Add 3 jokers and deal 11 each?)

The first phase is the auction. Each player may make a bid that beats the previous bid, or passes; if a player passes, they cannot bid again. A bid is an amount of points, together with a declaration of a trump suit (or that the deal is played at no trumps). Like above, larger number beats smaller number; for equal numbers, no trump beats trump, and suits are ranked in some fashion (again, I use Big Two). The bid is a declaration of getting at least that many points, with the given trump.

After everyone but one player passes, the last bidder is the declarer. Their target is to meet the given contract. They have partners, however; they declare two cards that they don’t hold themselves. (If 4 playing, declare 1 card.) The holders of these cards will be the declarer’s teammates (although the cards are not revealed); at the end, points counted by them will be counted for the declarer. Each player plays a card just like in trick-based games (follow suit if possible, but anything if not; highest trump wins, otherwise highest in the suit led wins).

After all tricks are played, count the points in the cards won, and add up the points in the partnership. If the contract is met, then the team is successful, otherwise the opposing team is successful.

If both called cards are on the same person, they score double (they only need half of the points to reach the contract). (Optional: bad luck; they need to work around having a two-man team for a contract designed for three.)

Puzzle 94: Writer Block

Cross the Streams Shade some of the cells black so that all black cells are connected and no 2×2 square is entirely shaded black. The clues outside the grid gives the contents of the corresponding row/column, reading from left to right and from top to bottom. A number means a group of consecutive black cells; two different groups in the same row/column must be separated by at least one white cell. A question mark indicates a single group of unknown size; an asterisk indicates an unknown number of groups (which may differ in size, and there might be no group at all).

Expected difficulty HardAnswerComment/E-mail if you want a solution to be published

Puzzle 94: Cross the Streams

Puzzle 94: Writer Block
Cross the Streams

Yay, I’m back. Actually, this might be temporary as well; I’m not sure why I don’t feel the same interest on making puzzles as I had a few years ago, but let’s hope I can still trickle out puzzles occasionally. (The title is a reference on that. Just back from writer block, if this is considered writing. Better than a title like “Logical”, at least.)

Meanwhile, I’ve been playing several “programming” games. I’ve completed SpaceChem (finished all obligatory puzzles for the story) a few months back; I got my hands on TIS-100 which I recently completed (but with the upcoming bonus campaign I’ll have several more puzzles to do); I’m redoing Manufactoria after I realized I haven’t completed it. Those might be not exactly the kind of puzzles that you (as in people that enjoy pencil puzzles like this) like, but who knows.

Puzzle 93: IVAN

Scrabble Fill a letter in some squares such that they form a Scrabble: all cells with letters are connected, every word on the right appears in the grid as a contiguous sequence of letters (not broken with other letters or empty cells) reading right (in the same row) or down (in the same column), and every such contiguous sequence of two or more letters form a word.

Expected difficulty MediumAnswerComment/E-mail if you want a solution to be published

Puzzle 93: Scrabble

Puzzle 93: IVAN

Surprise, a 5×4 puzzle having a medium difficulty. Actually I’m not sure you can solve this without brute force, but given the very small grid I think it should be easy enough to carefully enumerate all possibilities.

Puzzle 92: Word Puzzle?!

Bonza Word Puzzle Arrange the pieces given into a crossword pattern, like in the game (or puzzle genre) Scrabble, such that every contiguous sequence of two or more letters read left-to-right or top-to-bottom spells out a word, which are thematically linked. Also see Grant’s take on this.

Expected difficulty EasyAnswerComment/E-mail if you want a solution to be published

Puzzle 92: Bonza Word Puzzle

Puzzle 92: Word Puzzle?!
Bonza Word Puzzle

Let’s say I’m not too inspired.

On the other hand, I actually have the game. Of course, I’m always biased, preferring free games way more than games that include necessary in-app purchases (this includes Bonza for locking some of its puzzles, even if there are packs available with coins), but I suppose I should stop here before trashing more on the business model which I myself can’t understand why I loathe so much. The idea itself about “jigsaw crossword” is amazing. (By the way, I should have put the genre name as “Jigsaw Crossword” if I want to be neutral, but eh.) I might tinker with the idea again some time in the future.