Ce Pe

Hokkian of one hundred, also the title of some card game that some friend teaches to me. Which is “very fun” according to my (other) friends.

Written on 6.35 AM, so don’t expect me to post the rules now. Go to school in like ten minutes…

Oh hey I remembered to update this post. Rules below…

You play with some decks of regular cards. Usually one deck because I often play at school, bringing real cards isn’t allowed, and making cards from paper is hard 😦 (yeah I’m naughty). But you can use more than one deck.

Each person gets four cards. Less considerably shortens the game, more considerably lengthens the game. It’s up to you actually. This is a highly modifiable game, just like Chaotic Theme in my AoPS blog is a highly modifiable theme. Hey why am I advertising my AoPS blog’s theme instead?

The special thing about this game is the existence of a counter that is shared among all people. Initially, this starts at zero; this counter may never exceed 100, hence the name Ce Pe. Yes, the counter may go negative.

Players in turn discard a card from their hand to the shared discard pile and draws a card from the stock. If the stock runs out (or is running out), simply shuffle the discard pile and put it under the stock. With a small amount of cards in the stock+discard pile (about less than 30), you may even opt not to shuffle the discard pile to speed up the game.

When a player cannot discard any card from their hand, they lose a life. This is indicated by them turning down one card from their hand, so they have one less card in their hand. They don’t draw to replace the turned down card. These turned down cards may eventually be shuffled too with the discard pile.

When a player doesn’t have any more card in their hand, they lose. The remaining players still compete.

Now, how can a player has no move? What does the counter do? Here’s the time to introduce the “highly modifiable” part of this game…

Deuces, Fours, Sixes, Eights, and Nines add the counter with the value of the rank. Aces may add the counter with either 1 or 11. Tens may add or subtract the counter by 10; Queens may add or subtract the counter by 20. Kings make the counter 100 no matter what its value was. This includes 100, so you can play King even if the counter is at 100.

Finally, Jacks skip the next player; Sevens reverses the game play. Upon playing a Five, a player may choose the player to move next; this includes choosing themselves. Finally, upon playing a Three, a player may exchange a card with a random card from another player they choose. (The procedure is usually carried as follows: Player playing Three draws a card (to refill the hand), player playing Three puts down a card and slides it to the player they want to exchange cards with, player appointed shuffles their hand, player playing Three chooses a card from the hand, player appointed claims the card given to them.)

If you play a card, you must do its effects. So if you play a Three, you must exchange a card from your hand even if you have cards that can be played even at 100 (sometimes called magic cards) (and hence on your probably loss) (hey if you use strategy, this occurs just around “unusual”) (hey I have too many parentheses in one sentence).

Summarizing…

Rank Effect
A +1 or +11
2 +2
3 Exchange cards
4 +4
5 Choose whose turn it is
6 +6
7 Reverse gameplay direction
8 +8
9 +9
10 +10 or -10
J Skip next player
Q +20 or -20
K =100

Hey I made a table!

If you’re experienced enough, it’s time to make your own rules! Although here suit doesn’t have any effect, but you may make some effect in your rules; for example, Ace of Spades can be used to kill someone (make them lose one card) or something. More, if you have modifiable cards, you can even make your own cards. Try paper; I have a 72-card deck with it (52 normal cards with 20 new cards).

I’m looking forward to see your own rules! If you have a particularly fun effect set (or even more changes than just effects; like “person making 42 instantly wins” or something), send it to me! Find the e-mail first. 😛

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5 thoughts on “Ce Pe

      • Hmm, this is weird; we have our own (corrupted?) version too and everybody I’ve met who knows of the game seems to have the same special-card assignment, different from the one you’re explaining. Googling in Chinese fetches these rules as well:

        Nothing about extra lives. Everybody starts with five cards. You lose if you have no play.
        “Normal”: the limit is 99, 4 = reverse, 5 = choose next, 10 = +/- 10, J = pass, Q = +/- 20, K = set to 99, A of spades = set to 0, others face value. Everybody stays with a 5-card hand here.
        “Bloody”: specials as above, 7 = draw replacement from another person’s hand instead and that person does not get to replace his; non-spade A = don’t draw replacement but exchange entire hand with another player. (Very dramatic!)

        I haven’t played much since we got our hands on a bunch of European board games.

        Reply
        • You wouldn’t be able to bring board games to school 😛

          5 cards = long 😦 The fun of having four “lives” (aka you put a card face down when you have no play instead of immediately lose) is that people can attack one person when they start putting a card down. Conspiracy (or “teaming”) becomes evident here. Yay. We even have our slogan: “Ce Pe; 90% luck, 10% conspiracy” (though this is no longer true; more like 60% luck, 15% skill, 25% conspiracy).

          Reply

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