See here for explanation of this series.
Used as Death Match of Season 1, Rounds 1, 2, 5.
Two people, the Death Match players, are playing rock-paper-scissors against all other people in a randomized order. Plays can only result on a win or a loss; in case of a tie, the play is repeated. After each player has played against all other people, the longest streak of wins is scored; the one with longer streak wins. (As there has never been any tie, it’s not known what happens on a tie, but I guess the next longest streak is compared, and so on, replaying the game if the whole thing is a tie.)
This is almost a purely alliance game, getting as many trustworthy people as possible in a long streak. However, when one finds an untrustworthy person, it becomes a game of psychology, just like a regular best-of-one rock-paper-scissors game.
Normally, a player will state what they are going to throw (or otherwise state what they expect their opponent is going to throw), planning for a win. For the purpose of this exposition, let me be the player and I state that I’m going to play rock. In case of an untrustworthy opponent, I can try strategizing one level above, of throwing scissors instead, hoping that the opponent throws paper, planning to beat the rock. Of course, one can strategize two levels above: the opponent can play rock instead to beat this level-one strategy. Then I can play a three-level strategy of playing paper to beat the rock, and so on…
Safe to say this is not my favorite game as there’s almost nothing to do besides allying as many people as possible and otherwise going to a psychology battle.