Tiltmaze 3: Sacrifices

Tiltmaze using fundamental objects, walls, cliffs, and boxes. And two balls. Both balls must be on goals at the same time to complete.

Difficulty 6.0/10 • Target moves 50 moves
Solution Answer (highlight →) ↓←↓→←↑←↑↓→←↑←↓→↑←↑→↑←↑←↓←↓←↑→↑→↓→↓←↓←↓←↓→↑←↓→↓→↑→↓

Tiltmaze 3: Sacrifices

Tiltmaze 3: Sacrifices

Who says size represents difficulty? Good luck cracking this puzzle.

Tiltmaze is in some way similar to Sokoban (and all other interactive puzzles). You should always begin by figuring out what the difficult points are. Better yet, divide the puzzle to parts and solve each separately. Afterwards, handle all the small details, making sure that you don’t screw yourself up.

Tiltmaze 2: Divided By Two

Tiltmaze using fundamental objects, walls, cliffs, and boxes.

Difficulty 3.5/10 • Target moves 37 moves
Solutions
chaotic_iak’s answer (highlight →) ↓→↑←↓←↑↓→↑→↑→↑←↓→↓→↑←↑→↓←↑←↓→↓→↓↑→↑→↑
Wouter Fokkema’s answer (35 moves, highight →) ↓→↑←↓←↑↓→↓↑→↑→↑←↓→↑←→↓←↑←↓→↓→↓↑→↑→↑

Tiltmaze 2: Divided By Two

Tiltmaze 2: Divided By Two

EDIT: Wouter Fokkema has obtained a 35-move solution, put above.

Another Tiltmaze. This thing is weirdly more fun to make, hence why I can post a lot. Or probably simply because I have many ideas now. Yes, you will now see when you also need to retract your moves. And this is getting messy to keep track of. I know 😛

Tiltmaze 1: The Plains

Tiltmaze using fundamental objects and walls.

Difficulty 2.0/10 • Target moves 23 moves
Solution Answer (highlight →) →↑→↓→↑←↑→↑→↑←↓←↑←↓←↑←↓→

Tiltmaze 1: The Plains

Tiltmaze 1: The Plains

So…yeah. First Tiltmaze. This thing has haunted me for a long time (I even remembered when I made a fairly complex puzzle involving some mechanisms interlocked together), but I procrastinated making its JavaScript applet for too long. So screw it and let’s post puzzles as images. (Also, I lost all previous Tiltmaze puzzles. These are purely new.) I always imagine these puzzles as puzzles that don’t exactly require the target moves to be achieved in order to “complete” the puzzle, because these puzzles mostly need global-scale logic, with the exact details not completely necessary. You’ll see an example when I start introducing a few more objects that allow fun tricks.

If you think you have a solution, you can always send me the solution for me to verify. By hand. So I usually won’t respond to solutions that don’t break the target moves. However, if you have a proof that the target moves is impossible, do send it too so I can check my solution too.

Also, Puzzle 1 has a solution. Puzzle 1 is intended for newbies at Fillomino as a “final boss” before being an average competition-style Fillomino solver. 😀