Rock, Paper, Scissors

If you kept track of my (easily stalk-able) activity on the net, you would probably have noticed that I’ve released another PuzzleScript game, Rock, Paper, Scissors.

rockpaperscissors

A game about another game. The popular rock, paper, scissors game in which it’s harder to beat a more stupid (read: randomized) opponent than a smarter (read: adaptive) opponent. A game about how rocks are heavy, paper is sticky, and scissors are sharp. A game that makes some people complain how on earth a paper can beat a rock. A game with over 50* puzzling levels.

* Only 18 levels, but 17 of them have technically 3 objectives each.

Feedback is always welcome!

On that note, I might be planning for RPS2, a sequel of this with a few more objects and thus more interactions. Feel free to suggest objects to appear in it! (Please also give some explanation on how it fits in the game, for example by giving how it interacts with the three main elements rock, paper, and scissors.) Who knows, maybe I like your suggestion enough to get it in!

A Good Snowman Is Especially Hard To Build

Yesterday I bought A Good Snowman Is Hard To Build, which is probably one of the rare occasions I actually bought a game. When I’m going this far to write a blog post about it, it’s either very good or very bad; A Good Snowman is undoubtedly the former.

On the other hand, because I cannot write a review (and not that this post is supposed to be a review anyway), I’ll just recommend everyone reading this blog for its puzzle contents to go buy it. Or not right away; it is sold according to the temperature for the first two weeks, and I got it when it was $7 yesterday. (Now it’s $10, so hope for London’s temperature, where the price is taken, goes down soon. After two weeks, it seems like the price becomes a flat $12.) Stock market kind-of thingy yay. If you’ve bought it and don’t think a 1.5-hour game (I completed the first thirty puzzles in 1.5 hours) doesn’t worth the price, then you haven’t found the second half of the game…

The rules of the game are unfortunately not explained explicitly (but you can actually figure them out pretty easily). But because this blog is mostly for deductive puzzle enthusiasts, which loathe MIT Mystery Hunt-style puzzles with absolutely no instructions, the rules of the first part follows. The rules for the second half of the game won’t be written here, because they are just so amazing.

You’re in a room with various walls, Sokoban-style, as some sort of featureless monster thingy. You can move in four cardinal directions. There are several snowballs on the grid, as well as some snow on the ground. You can push snowballs around on the ground, but cannot pull them, just like in Sokoban. You also cannot push snowballs to the wall.

Snowballs come in three distinct sizes: small, medium, and large. Rolling a snowball over a snow on the ground increases its size and removes the snow from the ground; a large snowball simply “absorbs” the snow, remaining a large snowball. A smaller snowball can be rolled on top of a larger snowball, Tower of Hanoi-style, and can be also pushed down. You cannot roll a larger snowball to a smaller (or equal-sized) snowball.

To win, use all snowballs to form snowman(s): a stack of three snowballs (which must necessarily be large, medium, and small from the bottom to the top). In case there are multiple snowmen to be built, once you form a snowman it cannot be disassembled any more. Example follows.


Sample puzzle follows. Solution is right beneath, so be careful.

A Good Snowman sample puzzle, by me so there's no spoilers

A Good Snowman sample puzzle

In the above, the black circle is you. The green squares are normal ground, without snow, while the white squares have snow. The gray squares are walls. The part to the right is a reference for snowball sizes, and what you’re aiming for. This puzzle is created by me, so you won’t be spoiled with any of the puzzles in the game, although you might be spoiled on some of the tricks.

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Touhou Project

A danmaku (bullet hell) game series, produced by a single person for the last 20 years or so, that I’m currently playing a lot. So what is bullet hell? Well, here’s one image.

A danmaku

Partyyyyy

Yes, those are bullets, and you’re supposed to dodge them as you shoot to attack the boss.

The fact that I enjoy this game series immensely despite not liking shooting games in general might be because of my interest on difficult games. (Games whose genre includes “hell” in it should be hard…) And yes, I also like difficult games like Super Hexagon, oO, and such kind of games. (I also like puzzle games, but seeing that most puzzle games have no such difficult replayable sections, I like them for a different reason.)

How many of my little readerbase (if that’s a word) know this game?

Flappy Bird

‘Flappy Bird’ is an insanely irritating, difficult and frustrating game which combines a super-steep difficulty curve with bad, boring graphics and jerky movement.
Huffington Post

When one doesn’t pay any attention to graphics and sets the difficulty high, it means it’s intended to be a hellishly difficult game. If you’re complaining about the graphics, you’re pointing your complaint at the wrong part of the game. (Compare with Super Hexagon.)

Now let me go back to my horrible 13-point high score…

12345

So, this is what I did today.

Original versionEasy versionVersion 1.0AoPS discussion thread

The original version has no instructions (and is intended), although its mechanics is identical to the easy version, which is intended to be easy and has instructions.

So, feedback! Comments, criticisms, suggestions are much appreciated. Also, open for levels and objects suggestions, as long as it can be implemented in the scripting language I use for this, PuzzleScript. (Just suggest anything; I’ll see if it can be implemented.)

(Oh, also, tip. If you get stuck at figuring out the main screen: Wait until it displays the title and with Start Game and so on, then click the applet (to get focus), then press space bar to select. (If you have a previous saved data, you can use arrow keys to choose the menu “Continue”.) The controls are the arrow keys, plus Z for undo and R for restart.)

Happy New Year!

Unlike last year, I don’t have any puzzle planned. I’m constructing an LMI test for April or May, and considering that I just finished my first semester of university a week or so ago, I’ve been taking the holiday for my usual computer stuff: programming, browsing the net, playing some games…

So what have I done in 2013?

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Where Are The Cows?

We interrupt the Deception preview series for this random blog entry that might or might not help you with logic puzzles in general.

Where Are The Cows? is a logic maze. Just click the link and see. If you understand English, you should understand the maze and it becomes pure logic. Then again, all puzzle genres require some language to understand the basic rules, but whatever.

Well. That’s all. Feel free to go back to your Deception preview.

Oh, also, if you ask me (that haven’t solved it at the time of posting), here’s the “guide” for Where Are The Cows?:

Difficulty 8.5/10 • Target time 10:00 30:00 1:00:00 4:00:00

Take the above with a boatload of salt.

Also, I’m apparently addicted to Anti-Idle: The Game. Warning: Only begin playing the game if you know you have absolutely nothing to do for the next hour, and even then you will usually think about it (and fall back to play it) while you’re doing something else. A less time-consuming variant is Candy Box box box ! I-totally-don’t-know-how-to-stylize-it.

Pokemon X and Y

Yeah, couldn’t resist posting this.

As reported 3 hours ago, Pokemon X and Y, the sixth generation of Pokemon series, will come to Nintendo 3DS in October 2013.

Since there are a bunch of better sites with the news, I won’t tell the news. Instead, I’ll give some first opinions. That’s what blogs are for 😛

  • The three starters are Chespin, Fennekin, and Froakie. If you ask me, I’ll pick Fennekin from the currently revealed stuffs (which is basically the names and the pictures).
  • NEW! The two mascot legendaries are Xerneas and Yveltal. Weirdest names I’ve heard, but pretty neat anyway. Looking from the names and the available pictures, I think I prefer Xerneas.
  • The game will be on 3DS. And in October 2013. Since I don’t expect to bring any 3DS to wherever my future university will be and it’s rather insane to use a 3DS emulator in computer (you don’t get the 3D, as an example), I think I’ll only watch the news.
  • Skymin has resisted the boatload of Pokemon from Gen 5 to still be my favorite Pokemon (although Keldeo swiftly took the second place). Let’s see Gen 6. Fennekin raced through the list, and probably in my top five now; must make a list in order to get its exact position.

Yay, that’s all.

Also, no, there’s no puzzle ready yet. I’m busy preparing for SAT Reasoning Test (26 Jan), NTU entrance exams (2-3 Feb), National Exams (Apr), and all puzzles I’ve made recently go to Deception. Maybe I’ll make one featuring Fennekin 😛 But I don’t promise it.

Goals

UPDATE (20 Nov 2012, 19.46 UTC+7): Okay this is obvious

Math, career, and life:
IMO participant (done) Gold IMO medallist (IMO 2012 fail. Now 7m)
– Get scholarship for college (7m)
– Has own website domain and a well-known internet company (15y)

Programming:
– Fluent in C++ or Pascal or Python or Java (2m)
– Solve 250 Project Euler problems (7m)
– Get URLQuest 3 well-known (2y)

Games:
Catch all legends in HG (done)
Get BW2 (done)

Yay. I have bad life goals.