ACPRiddle is no more

In place of it, as well as a full website redesign, will be an entrely new riddle project… Okay, codenamed “URLQuest III” for the time being, but it will feature more distinctive features.

My plan is to have a new feature where URL is no longer something you need to change; instead, you have a “virtual URL” where the URL you send will be processed. So all pages (all in a stage, at least) will have the same URL, although different virtual URLs.

Next, there will be “lives” feature. When you answer incorrectly, you lose a life; if you lose all lives, you must wait before you may submit again. Lives are replenished as time goes. Don’t worry though; you get extra lives at places you’ll need it.

Speaking of extra lives… Yes, you have your very own inventory! Most of the time you will have lives, keys, and trophies. Keys are found in levels, which is actually only a pair of name/value so you can store them offline. Trophies, as usual, are the marks of accomplishing a stage or finding something.

Next, missed the Hints Page? The Hints Page is now available at the start, with locks… When you enter a keycode given in a level, you will get the hint for the level. Additionally, you may also receive some kind of step-by-step guide of solving it. Of course there’s a price… You have some gold, to be exchanged for one hint each. Replenished way longer than lives though…

But again, that is if I can do it. At this rate of business, I won’t finish everything before July or something. So…anyone wants to help me?

And why am I doing at 12.30 AM?

So Busy…

This math camp takes more daily time than I expected 😦

Stay tuned for a Fillomino puzzle when I imported it to my computer. Yes, a usual Fillomino puzzle, but by my standards it’s fairly harder than my usual Fillomino puzzles. Not that it matches MellowMelon’s puzzles’ difficulties though. (At least not those specifically designed to be easy.)

And finally… I have osu! now! Thanks for my math camp friend to introduce me and get me really like it over and over and I keep trying to make it perfect 😀 Guess my favorite beatmap.

Puzzles!

Yeah, I will continue making puzzles, only not at the same rate as the one in my blog. Probably once every time I have the time. Maybe like betaveros and his one-month-a-puzzle schedule (though he starts deviating to less than a week per puzzle (who said I won’t either? (yay parentheses nesting))). If I can make the picture from this phone. >_<

Meanwhile, inspired from this blog entry, here’s a little puzzle for you to crack…

S01 – Slitherlink

This is a Slitherlink puzzle, with the All-Odd variation. All the odd numbers have been given to you; an empty cell indicates that its clue is not odd. Your task is not (only) to find the solution; your task is to prove that the solution is unique.

EDIT: Okay prove that there is no solution. Apparently you must make a loop.

Yeah it’s cruel. And whoa a post within a post.

Sewaddle and Whimsicott

Meh two three-stage, green evolution families both in Gen 5 which are not commonly used.

Sewaddle’s evolution is not Whimsicott.

Sewaddle – Swadloon – Leavanny
Whimsicott – Petilil – Lilligant

On average, I know about 400 out of 649 names of Pokemon now. About 250 of them pretty detailed (type, evolution family), 150 of them are detailed (size, color), and 100 of them are more detailed (NatDex, notable things). Yay. That explains why I’m bad at memory; I’m full with Pokemon 😛

Speedster Emblem

I finished the first two pages of emblems (the games high-scorers emblems) of Mario & Sonic at the Winter Olympic Games for NDS. Yay. Took me like two weeks to figure out that boosting multiple times quickly gives you faster speed than boosting multiple times with delays in Supersonic Downhill. That also explains why I kept finding opponents at 22.100 seconds while my record was 22.300 seconds. 😦

Now I need to figure out how to get 2700 meters in Rocket Ski Jumping… Like, opponents get 2700 pretty common, while my record is 2400.

Unrelated:
You’re waiting for Monopoly report? The English Native teacher got substituted for unknown reason, so no Monopoly today 😦 But for some reason we were able to play it on the “Tutor Time” one hour before school ends.

Three vs one is impossible to win if you’re the one with bad luck. Like, you went around the board for the first time, without landing on any unbought property. 😦 Then there are three people making an agreement, like immunities and trading properties without anything in return. $4,500 + three pawns = triple purchase ability. Versus a single player with bad luck. 😦 😦 😦

Monopoly House Rules

I started to go crazy over Monopoly since…uh…5 days ago when my English “Native” teacher (which is actually from Bandung anyway) had the theme about negotiation and brought up Monopoly.

There are a lot of house rules in Monopoly, starting from the perhaps-most-common no-auction rule, to the unlimited buildings, to the weird “no collecting rent in Jail”. Before knowing the actual rules, I even went as far as “Free Parking grants you the ability to move your piece anywhere, getting the $200 salary if it’s in the first half of the board (it’s going past Go right?).”

Yeah, they are all wrong. But even then, I feel the actual rules pretty constricting. Like, you can’t trade anything other than cash, properties, and Get Out From Jail card. Nah, it’s no fun without alliances and betrayals. (Too many The Mole craze, seeing my next game on AoPS is The Mole.) So expect some weird rules to be reported (hopefully) when I play Monopoly against my classmates in 2 days (in the same English “Native” class)…

Limits

Yay first post about my school

So we learn limits in math class now. As I expected, the teacher didn’t explain properly (like the concept was kinda off), so almost everyone* didn’t understand and asked everyone who understood.

* All except me and one other person, obviously besides the teacher