If you kept track of my (easily stalk-able) activity on the net, you would probably have noticed that I’ve released another PuzzleScript game, Rock, Paper, Scissors.
A game about another game. The popular rock, paper, scissors game in which it’s harder to beat a more stupid (read: randomized) opponent than a smarter (read: adaptive) opponent. A game about how rocks are heavy, paper is sticky, and scissors are sharp. A game that makes some people complain how on earth a paper can beat a rock. A game with over 50* puzzling levels.
* Only 18 levels, but 17 of them have technically 3 objectives each.
Feedback is always welcome!
On that note, I might be planning for RPS2, a sequel of this with a few more objects and thus more interactions. Feel free to suggest objects to appear in it! (Please also give some explanation on how it fits in the game, for example by giving how it interacts with the three main elements rock, paper, and scissors.) Who knows, maybe I like your suggestion enough to get it in!